Why is invoker called carl




















Page of 3. Filtered by:. Previous 1 2 3 template Next. I was on dota2wiki. What I want is that we need name for Invoker, because its so stupid if one "boss" hero is without name and he is the only one. I want to hear your thoughts about this? Tags: None. Last edited by Kroocsiogsi ; , PM. Comment Post Cancel. Invoker's real name is Carl. No, "Carl" is literally a joke. Invoker never actually uses those "rare" lines in-game. Invoker was tentatively named Garral, but that name was removed before he shipped.

One of his spawn lines also has him calling himself Carl, though: Carl! To keep these forums clean and friendly, please read and follow the forum rules. Before making a new thread, be sure to have used search , as well as checking the stickies of the appropriate section. Well its not stated in the lore but invoker's name is Garral. Invokers name is Carl. Originally posted by Hefaistus View Post. I prefer the name Kael - the Invoker. The author of this thread has indicated that this post answers the original topic.

Ka'el for the real name Carl for the joke name short and simple. Per page: 15 30 Date Posted: 23 Jul, pm. Posts: Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Some geospatial data on this website is provided by geonames.

View mobile website. EMP is invoked when using three instances of Wex. EMP stands for E xtractive M ana P ulse, but it still retains its original meaning: electromagnetic pulse. With the rules of Vancian magic, the creator would either have to be "Endoleon" or "Shimare". The spell will cause a charge of electromagnetic energy that depletes the mana of those caught in the blast.

Tornado is invoked when using two instances of Wex and one instance of Quas. Also known as "Claws of Tornarus". A rule of Vancian magic would imply that "Tornarus" is the true creator of the spell. When cast, it unleashes a fast moving tornado that forcefully throws victims into the air to whirl and suspend helplessly for a few moments. The tornado's wind will then dissipate, allowing the affected to fall to their demise. Alacrity is invoked when using two instances of Wex and one instance of Exort.

This battle spell was made in the Age of Gaster to solve the predicament of mages being unable to properly face well-armed opponents in close quarters. Sun Strike is invoked when using three instances of Exort. It's also known as "Harlek's Incantation of Incineration". When cast, it focuses a powerful ray of solar energy from the sun to a targeted location, incinerating anything caught in its wake.

Lorewise, Carl does not really see where this spell hits when he casts it too far from him, so he must rely on prediction to hit enemies that are out of his line of sight. Forge Spirit is invoked when using two instances of Exort and one instance of Quas.

It is also known as "Culween's Most Cunning Fabrications". Rules of Vancian sorceries imply that "Culween" is the spell's creator. This flame elemental has a Melting Strike that can melt through enemy armor. His younger self summons a dragon hatchling with the same powers. Chaos Meteor is invoked when using two instances of Exort and one instance of Wex.

Vancian magic rules dictate that either "Tarak" or " Gallaron " would be the maker of this spell. When cast, Carl will pull a meteor from space and send it unto the target location, causing the meteor to burn up into a flaming projectile. It will devastate the target area upon landing, before rolling forward to crush and incinerate anything in its wake until it crumbles. This spell, alongside his tall ornate pauldrons, are proof that Invoker's power can even reach the realm of outer space.

These spells have already been cast by him once and then permanently removed from his memory by Carl to make room for more spells. Some of these spells still have an effect on him up to the present day. The Sempiternal Cantrap is the source of Carl's immortality. This longevity spell is said to be so powerful that those who casted it in the world's earliest days can live long enough to the present age.

It is also stated that the user cannot die unless they have been crushed into atoms, but it is unknown if this means invulnerability , regeneration , or resurrection. Dota 2 Wiki Explore. Main Page All Pages. Useful pages.

Explore Wikis Community Central. Register Don't have an account? History Talk 0. Ability Draft. Old Abilities. Known Bugs. Carl, the Invoker. In its earliest, and some would say most potent form, magic was primarily the art of memory.

It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power. The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize.

The most devoted might hope in a lifetime to have adequate recollection of three spells—four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one—with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it. But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker.

In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly.



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