What is lmb button




















Study guides. More answers. Where is the LMB in the keyboard. Q: Where is the LMB in the keyboard? Write your answer Related questions.

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Only works when the mouse is hovering over one side of a connection. Frames the complete node tree within the Node Graph. Creates a GroupStack node with the currently selected node moved inside. Toggles snapping nodes to grid while dragging within the Node Graph. When selected, moving nodes happens in steps that correspond to a grid.

Deletes the currently selected node or nodes from the Node Graph and copies them to the buffer. Opens the Parameter tab of the node currently under the mouse pointer in the Parameters tab. Frames the currently selected node s within the Node Graph. Creates a Group node with the currently selected nodes moved inside. Displays the Jump-to menu, which comprises all Backdrop Nodes that have the bookmark flag set.

Selecting one of the menu options frames its corresponding Backdrop Node within the Node Graph. Rearranges selected nodes, in the Node Graph , for clarity. Merges the selected nodes by connecting their outputs to a Merge node. Creates PrimitiveCreate nodes in the Node Graph, with their name and nodeType parameters set to match a specific type of primitive.

Toggles showing expression links within the Node Graph. When selected, nodes that derive their parameters via an expression that references another node have this relationship shown via a black dashed line.

Replaces the currently selected node with a node selected from the node creation menu without disconnecting it, which is displayed when the key is pressed. Typing additional characters filters the displayed list. Ungroups all nodes from within the currently selected Group node and brings them into the current view, deleting the Group node. Makes the currently selected node the view node for the scene graph.

After pressing this key, the Scene Graph tab displays a snapshot of the scene at that point within the script. Removes all connections to or from the selected node, extracting it from the node tree. Expression references to or from the node remain unchanged. Working Sets: Sets states of selected locations to be Included. Working Sets: Sets states of selected locations to be Included with Children.

Working Sets: Sets states of selected locations to be Excluded. Working Sets: Sets states of selected locations to be Excluded with Children. Decrement the current frame by Inc. Inc can be found on the Timeline. Toggles between the perspective and orthographic views for the default persp camera. Pressing D a second time makes the rotate world manipulators appear around the COI.

Makes translate world manipulators appear. Switches the camera to look along the positive axis, aligned with the Center of Interest. The COI position and distance are maintained and the camera can be panned and tumbled as a perspective camera. Switches the camera to look along that negative axis, aligned with the Center of Interest. Can't find what you're looking for? Use our feedback widget on the right to request more information. You must accept cookies from learn.

Account Settings Logout. All Files. Submit Search. Katana 4. Search Tips Search is based on keyword. Keyboard Shortcut s. Repeat the previous render. Opens the Preferences dialog. Imports a script into the current script. Allows dragging and dropping of attribute information. Opens a previously created script. Quit the application.

Redo the last undone action. Save the current script. Undo the last action. Cancel the current render. Cancel all renders. Show shelf items. Flush caches. Toggle the Auto-Key All option. Start a Preview render from the current view node. Start a Live render from the current view node. Moves the Backdrop node the mouse is over to the back.

Moves the Backdrop node the mouse is over to the front. Toggles the locked state of a Backdrop node. Selects everything within the border of a Backdrop node. Double LMB. Opens the Backdrop node editor. Frames all selected.

Shows domain slider. Deletes keyframe. Exits insert mode. Frames selected. Shows heads up labels. Add links. Drag to create a brush when none is selected, or manipulate the brush when one or more brushes are selected. Entity Window. Surface Inspector. Texture Browser. In texture browser: when selecting a texture, select all brushes with that texture In 3D view: when selecting an entity, select entities of that type.



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