These are factors to consider when pondering whether you should rewrite or kill the geth heretics. Most of the combat is close quarters, so be sure to stick with that. At the end, you will find a large room with a terminal that needs to be hacked in order to stop the heretics.
You will be required to hold out around the terminal until then. Thankfully, you get a good vantage point as you look down over a room where hostile geth will make their entry and turrets can be hacked for additional defense.
Note that the turrets can only be hacked once since they will self-destruct after a little bit, so use them sparingly. Once enough enemy waves are defeated it will be time to make a decision.
Legion will let you decide since he is unable to come to a consensus about what to do and leaves the fate of his people in your hands.
You can either destroy and kill a good portion of the geth, which is like killing a bunch of Legions in a way, or you can rewrite them to convince them that worshipping the Reapers is bad, but then you'll be taking away their free will in a way. Rewriting the heretics will give you more paragon points whereas destroying them will give you more renegade points.
Regardless of the choice made , you'll have to make a desperate escape from the station on a timer. There are some geth troopers and a geth prime to deal with along the way. After boarding the Normandy, a cutscene plays out where either an EMP-like pulse will rock the station if you rewrote the geth heretics or the station will blow up, as the Normandy escapes if they were killed.
Once you are done, and provided you also did Tali's loyalty mission , you will have to resolve an argument between the two. Your decision is a key point of the argument. Sure, they would have relinquished control of themselves to the quarians, but how is that worse than doing the exact same thing for the Reapers? Their whole plan for survival by enthralling themselves to the Reapers was presumably some faint hope that the organics would somehow prevail in the war.
The Reapers don't harvest synthetic civilizations, they destroy them, so the geth were essentially dooming themselves with almost absolute certainty by making this decision. The quarians by contrast had absolutely no incentive to destroy them once they regained control, and all the incentive in the world to ensure their survival. Even Gerrel could probably be convinced that billions of loyal, fearless footsoldiers who don't need supply lines to fight the Reapers is absolutely a good thing.
This all ignores an even simpler solution for the geth, though. They could have just FLED, just as the quarians did 3 centuries earlier. It would have been even easier for them, as they already live in server hubs on starships and space stations, not even using the planets they appropriated from the quarians except as a memorial.
It's not like the quarians, who actually have a reason for wanting Rannoch. They specifically need Rannoch due to their biology not functioning properly anywhere else. The geth could live in any number of uninhabited systems, drawing resources from any number of countless planets. The decision makes absolutely no sense even as a last resort, which it totally wasn't. The geth had much simpler options that were ignored because the plot required it. Stopped reading after 'surrender to the Quarians'.
These people are willing to kill one of their own admirals as soon as a dreadnought's barriers go down. There is no option of surrender for the Geth, only be annihilated or annihilate unless Shepard steps in.
Hell, the Quarians only stop if you choose to have them destroyed or threaten them the Geth will destroy them if they don't surrender. Right, so lets ignore logic like the game storyline does, ok. Even if every quarian but Gerrel is lying every time they open their mouth, and they all want to actually kill all geth for seemingly no reason, that still doesn't address why the geth didn't even consider the option of just going somewhere else. Worked out okay for the quarians.
Furthermore, by "these people" do you mean Gerrel, who is acknowledged as a blithering idiot for this action by the other admrials immediately after his stupid decision, and purposefully characterized as a pantomime villian in ME3 anyway?
Unless you think he can take out the numerically superior by geth by himself without Xen's weapon, he's not going to be able to do anything but sit there and fume if the geth ask for surrender. I don't think the quarians deserve death, but I think they are more in the wrong than the geth. The quarians tried and tried to commit genocide on the geth, and to me that is more of a no-no than the geth defending themselves. Here you will have the option of either selling Legion's body to Cerberus or activating it to talk to him.
To save both the geth and quarians, do not sell Legion off to Cerberus. Like Tali, Legion is an essential figure to formulating peace between the two species. Not having him around ruins the chance for peace and the chance to see one of the series best companions. Likely the last squad member that Shepard recruits for the suicide mission, Legion's loyalty mission should open up right after he is recruited if he is the last one recruited.
Legion's mission entails Shepard going with him to a geth heretic station, heretics being geth that worship the Reapers, in order to stop them from releasing a virus that would make all geth worship the Reapers.
At the end of the mission, Legion will have Shepard make the choice of either wiping out the remaining heretics or use an EMP pulse to rewrite them. Either outcome would help towards peace though it is important to note that this decision will affect the amount of war assets that both the geth and quarians have to contribute after the Rannoch storyline in Mass Effect 3. Rewriting the geth heretics will give you more geth than quarian assets in Mass Effect 3 whereas destroying them will have the opposite effect.
After Legion's loyalty mission is completed, a cutscene will play out of Joker notifying Shepard that Tali has gone off to have a "chat" with Legion. When Shepard gets to their location, Tali will have a gun drawn on Legion saying she caught Legion trying to send data about the Migrant Fleet to the rest of the geth. Both will make their points and then Shepard will be prompted to make a decision as to how to resolve it. Provided the player has four bars worth of paragon and renegade points, they will be able to end the argument without siding with one or the other.
Convincing them both to stand down will then see Tali send non-classified data to Legion after understanding his attentions, of which the latter is grateful. This will show Tali that there is a chance for peace and make her vote against war with the geth in the third game. The suicide mission in Mass Effect 2 can see multiple squad mates bite the dust permanently should Shepard go in unprepared. It is absolutely vital that both Tali and Legion survive, which is easier said than done, since both are the two biggest figures in making peace between their people.
Before it can even be launched, three important ship upgrades must be acquired or else Shepard will lose three squad members straight out the gate and one of those could be Tali or Legion.
After dramatically sticking the landing onto the Collector Base, a game plan is formed as to how to move further inside the base. One of which will require a tech expert to move through a series of vents.
Choosing either Tali or Legion for this is best. Do not choose either of these two for other options besides the tech one since they will die if they are given a task ill-suited for their skillset.
It is also important that both are loyal so that way if they are given the tech task, they can do it without distractions otherwise they will die.
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